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A detailed tutorial-style guide that introduces 3D game programming using Microsoft DirectX 9.0. The book covers the mathematical foundations (vectors, matrices, transformations), Direct3D initialization and rendering pipeline, graphics techniques such as lighting, texturing, blending, and stenciling, and practical topics such as meshes, terrain rendering, cameras, particle systems, picking, and shaders — equipping readers to build real-time 3D graphics and games.
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Publisher: Wordware Publishing, Inc.
Publishing Year: 2003
ISBN: 978-1-55622-913-8
Pages: 388