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A beginner-oriented practical guide that explains how to build real-time, interactive 3D games using Microsoft Silverlight 3. The book covers game development concepts with C#, XAML, and WPF/XBAP, and introduces the use of the Balder 3D engine and the Farseer Physics Engine to create responsive browser-based 3D games.
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Publisher: Packt Publishing
Publishing Year: 2009
ISBN: 978-1-84719-892-1
Pages: 384