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Page 1 | Results on this page: 10 | Digital Books: 33 | Physical Books: 0

3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation

Subjects: D computer graphics

Published in: 2011

Availability: 1 of 1(eBook)

By: Ami Chopine

3-D Computer Graphics: A Mathematical Introduction with OpenGL

Subjects: Computer graphics

Published in: 2003

Availability: 1 of 1(eBook)

By: Samuel R. Buss

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

Subjects: Computer Science

Published in: 2000

Availability: 1 of 1(eBook)

By: David H. Eberly

3D Math Primer for Graphics and Game Development

Subjects: Computer graphics

Published in: 2002

Availability: 1 of 1(eBook)

By: Fletcher Dunn & Ian Parberry

3D Math Primer for Graphics and Game Development byDunn

Subjects: Mathematics for 3D Graphics Game Development

Published in: 2002

Availability: 1 of 1(eBook)

By: Fletcher Dunn & Ian Parberry

3D Rendering in Computer Graphics

Subjects: Computer Science

Published in: 2012

Availability: 1 of 1(eBook)

By: Dobbins Patria

3D Studio MAX 3 Fundamentals

Subjects: 3D computer graphics

Published in: 1999

Availability: 1 of 1(eBook)

By: Michael Todd Peterson

3D Studio MAX User’s Guide

Subjects: Computer graphics

Published in: 1997

Availability: 1 of 1(eBook)

By: Autodesk Developer Network (ADN)

3D Studio MAX User’s Guide

Subjects: Computer graphics

Published in: 101

Availability: 1 of 1(eBook)

By: Autodesk Developer Network (ADN)

Advanced Graphics Programming Techniques Using OpenGL

Subjects: Computer Graphics

Published in: 1998

Availability: 1 of 1(eBook)

By: Tom McReynolds & David Blythe

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